Saturday, February 13, 2016

TWBWDH: To Hell...(Maybe not back) Part 1

As most of The World's Best Worst Demon Hunters episodes start, we find our heroes chilling in the now chilly bunker under Centralia, Pennsylvania.  Lenny was playing video games in the Winnebago, Mark was making pancakes in the bunker kitchen, and Anne was resisting pent up urges over her growing lust for Kade in her room.  This was made harder when Kade came in and announced that he had an exciting job for them that was making him swell in anticipation.  Yes, the conversation actually went like that, except with more sex puns that either Kade didn't realize he was saying or played off very well.  Anne was flustered, we conference called Lenny in, because he didn't want to leave the Winnebago during daylight (because vampire), and Kade told us we were going to the Nether Realm.  
Of course, my brain immediately replaced Nether Realm with Nightosphere, coloring my entire perception of the whole ordeal we were about to face.

Lenny was told to stop playing video games while we discussed what was going on, so clearly he didn't. Mark was concerned, said it wasn't his bag, but was quickly swayed by the fact that we were getting payed a whole lot, and Anne looked forward to it.  The mission was to go to Miserachordia, the realm of Mephistopholes (because of course it was).  Now, the Nether Realm in Colt Regan is not actually Hell.  It's simply a series of connected planes where "demons" (technically extradimensional beings of various stripes) come from.  Miserachordia is mostly a ruined city-scape with pools of toxic waste and pollution everywhere.

"Like Detroit," Mark remarked.

"Like Detroit and Cincinnati had a child and it got all of the recessive genes," Kade replied.

We had to be there for possibly two weeks.  Mark and Anne bought cartons of cigarettes. Lenny realized he didn't have two weeks worth of clothes in his wardrobe.  Mark only packed five days worth of clothes but two weeks worth of underwear.  We realized that the video game situation in Miserachordia was pretty dire, and Lenny packed his Nintendo DS and a lot of battery packs.   Dr. Richard Thaddeus Block and Apocalypse Creed were mostly packed until Kade made a joke about packing extra socks to make sure we didn't get gangrene and Dr. Block decided he didn't want to chance a theory that Incubi couldn't get gangrene and ran back to his room to get more.

Necessary for any trip to the Nightosphere Nether Realm

Mr. Crow, our portal demon from the West Virginia Incident was due to come and open a portal for us, and he arrived at 7am.  Kade had woken us all up.  Mark was not happy about this and rolled back over in bed.  Lenny joked that he could carry Mark, so of course this episode's broment was Lenny carrying Mark to the meeting point in the bunker lobby.  Mark grumped around and drank coffee and was angsty, we waffled a few moments after the portal opened, and Mark decided that if he had to be miserable, he might as well be miserable in Miserachordia and was the first one through.

We were off to meet with some demons who had escaped experimentation by one of Mephistopholes's demon lieutenants and were trying to form a peaceful society.  Some of their scouts had disappeared, and we were to find the scouts.  Their encampment was a short hike from our portal, and we met a ragtag group of demons who sported mechanical augmentations or replacements for various and sundry body parts.  They informed us that every one of the demons they rescued were precious to their cause, to which Mark telepathically remarked to Lenny was most likely because all together they made up one whole demon.

Their leader, Jum, allowed Dr. Block to set up a station in their camp so that he could remotely monitor us over Bluetooth headsets.  We joked that he could hear us pee.  He professed not to have a pee pee fetish.  The jokes that he has a pee pee fetish are now clearly a thing we make on the reg.  We discovered that we had cell service, but figured the roaming would be Hell to pay.  Evidently, there is such a thing as a Fiends and Family plan offered by many cell carriers.  Roaming jokes were made, because all of us playing the game are call center veterans.  

It's the little bits of intrusive reality that lend Colt it's special brand of charm.

And then we set off into a blasted hellscape not dissimilar to Detroit after an apocalypse.  Mark lit a cigarette off of a gout of fire blasting through the concrete, Kade scouted ahead, we discovered that Lenny knows what a point man is because of video games, Mark and Anne brought up the middle, and Apocalypse Creed brought up the back and made sure that we were covered.  Our episode ends just outside of a ruined factory/hospital/meat processing plant as we readied ourselves to check out the dark and scary insides.  Because, y'know, cliffhanger and stuff.  


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